Difference between revisions of "FelonyStartChase"
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* '''felonyLevel''' (number): Felony level to start the chase at (1 - 5) | * '''felonyLevel''' (number): Felony level to start the chase at (1 - 5) | ||
* '''startAction''' (number): Behavior to start the chase with (2 = default; 3 = search) | * '''startAction''' (number): Behavior to start the chase with (2 = default; 3 = search) | ||
− | * '''Returns''' (string): [[EntityId|ID]] of the spawned entity | + | * '''Returns''' (string): [[EntityId|ID]] of the spawned entity |
== Example == | == Example == |
Revision as of 13:49, 16 April 2020
Starts a systemic chase of the specified faction on the specified pawn
Contents
Syntax
FelonyStartChase(targetEntityId, felonyType, felonyLevel, startAction)
- targetEntityId (string): ID of the pawn to start the chase on
- felonyType (number): ID of the faction to chase the target entity
- felonyLevel (number): Felony level to start the chase at (1 - 5)
- startAction (number): Behavior to start the chase with (2 = default; 3 = search)
- Returns (string): ID of the spawned entity
Example
Starts a police chase on the local player.
FelonyStartChase(GetLocalPlayerEntityId(), 0, 3, 2)
Factions
ID | Name |
---|---|
0 | Police |
1 | FFI |
3 | Prime_Eight |
6 | Tezcas |
9 | Auntie Shu Boys |
10 | 580s |
11 | Umeni |
12 | Bratva |
15 | Sons of Ragnarok |