Difference between revisions of "FelonyStartChase"

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m (pesky dots)
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* '''felonyLevel''' (number): Felony level to start the chase at (1 - 5)
 
* '''felonyLevel''' (number): Felony level to start the chase at (1 - 5)
 
* '''startAction''' (number): Behavior to start the chase with (2 = default; 3 = search)
 
* '''startAction''' (number): Behavior to start the chase with (2 = default; 3 = search)
* '''Returns''' (string): [[EntityId|ID]] of the spawned entity.
+
* '''Returns''' (string): [[EntityId|ID]] of the spawned entity
  
 
== Example ==
 
== Example ==

Revision as of 13:49, 16 April 2020

Starts a systemic chase of the specified faction on the specified pawn

Syntax

FelonyStartChase(targetEntityId, felonyType, felonyLevel, startAction)
  • targetEntityId (string): ID of the pawn to start the chase on
  • felonyType (number): ID of the faction to chase the target entity
  • felonyLevel (number): Felony level to start the chase at (1 - 5)
  • startAction (number): Behavior to start the chase with (2 = default; 3 = search)
  • Returns (string): ID of the spawned entity

Example

Starts a police chase on the local player.

FelonyStartChase(GetLocalPlayerEntityId(), 0, 3, 2)

Factions

ID Name
0 Police
1 FFI
3 Prime_Eight
6 Tezcas
9 Auntie Shu Boys
10 580s
11 Umeni
12 Bratva
15 Sons of Ragnarok

Related Pages