Difference between revisions of "EntityId"
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Every [[Entity]] that is spawned into the world has an '''Entity Id'''. It is a 64-bit unsigned integer, which is represented in Lua as a string. | Every [[Entity]] that is spawned into the world has an '''Entity Id'''. It is a 64-bit unsigned integer, which is represented in Lua as a string. | ||
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'''Example''' | '''Example''' | ||
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== Invalid Entity Id == | == Invalid Entity Id == | ||
Some functions that return an Entity Id, might return one that is invalid. To check, if an Entity Id is valid, compare it against [[GetInvalidEntityId]]. | Some functions that return an Entity Id, might return one that is invalid. To check, if an Entity Id is valid, compare it against [[GetInvalidEntityId]]. | ||
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== Related Pages == | == Related Pages == | ||
* [[GetInvalidEntityId]] | * [[GetInvalidEntityId]] | ||
[[Category:WD2 Lua]] | [[Category:WD2 Lua]] |
Revision as of 17:53, 14 April 2020
Every Entity that is spawned into the world has an Entity Id. It is a 64-bit unsigned integer, which is represented in Lua as a string.
Example
15738498423673481953
Invalid Entity Id
Some functions that return an Entity Id, might return one that is invalid. To check, if an Entity Id is valid, compare it against GetInvalidEntityId.