D3d.DrawText

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Revision as of 22:17, 2 August 2020 by Jan (talk | contribs) (Created page with "Draws text onto the screen at the given position. Font is set using d3d.SetFont and the text color in d3d.SetColor. If you want to measure the text size before renderi...")
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Draws text onto the screen at the given position. Font is set using d3d.SetFont and the text color in d3d.SetColor. If you want to measure the text size before rendering, you can use d3d.MeasureText.

This function can only be called from inside OnRender event!

Syntax

d3d.DrawText(x, y, text)
  • x, y: number (Position)
  • text: string (Text)

Example

function script:OnRender()
	d3d.SetColor(255, 0, 0) --red
	d3d.SetFont("Arial", 20)
	d3d.DrawText(50, 50, "Hello NomadDB!")
end

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