Difference between revisions of "CSequenceManager"
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SpeckBomber (talk | contribs) (Created page with "<noinclude>Use CSequenceManager_GetInstance to get an instance of '''CSequenceManager'''. === Methods ===</noinclude> * CSequenceManager:AddDominoEntity * CSequence...") |
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− | <noinclude>Use [[CSequenceManager_GetInstance]] to get an instance of '''CSequenceManager'''. | + | <noinclude>Use [[CSequenceManager_GetInstance]] to get an instance of '''CSequenceManager'''.</noinclude> |
− | === Methods === | + | === Methods (WDL) === |
+ | * [[CSequenceManager:GetSequenceDominoName]] | ||
+ | * [[CSequenceManager:StartMetaSequence]] | ||
+ | * [[CSequenceManager:StopMetaSequence]] | ||
+ | * [[CSequenceManager:DominoStartSequence]] | ||
+ | * [[CSequenceManager:DominoStartSequenceWithMetaId]] | ||
+ | * [[CSequenceManager:DominoStartSequenceFromBeginning]] | ||
+ | * [[CSequenceManager:ClearDominoEntityPool]] | ||
+ | * [[CSequenceManager:AddDominoEntity]] | ||
+ | * [[CSequenceManager:DominoStartSequenceFromBeginningWithMetaId]] | ||
+ | * [[CSequenceManager:DominoStartAtSyncPoint]] | ||
+ | * [[CSequenceManager:DominoStartAtSyncPointWithMetaId]] | ||
+ | * [[CSequenceManager:DominoStopSequence]] | ||
+ | * [[CSequenceManager:DominoSkipSequence]] | ||
+ | * [[CSequenceManager:DominoPauseSequence]] | ||
+ | * [[CSequenceManager:DominoResumeSequence]] | ||
+ | * [[CSequenceManager:DominoGetSequenceSyncPointName]] | ||
+ | * [[CSequenceManager:DominoGetEntityAtAnchor]] | ||
+ | * [[CSequenceManager:DominoModifySequenceEntry]] | ||
+ | * [[CSequenceManager:DominoLoopSequence]] | ||
+ | |||
+ | === Methods (WD2) === | ||
* [[CSequenceManager:AddDominoEntity]] | * [[CSequenceManager:AddDominoEntity]] | ||
* [[CSequenceManager:ClearDominoEntityPool]] | * [[CSequenceManager:ClearDominoEntityPool]] | ||
Line 35: | Line 56: | ||
* [[CSequenceManager:__nativedata]] | * [[CSequenceManager:__nativedata]] | ||
<noinclude> | <noinclude> | ||
− | {{ | + | {{WD:GameClassFooter_WD2_WDL}} |
</noinclude> | </noinclude> |
Latest revision as of 15:22, 29 October 2020
Use CSequenceManager_GetInstance to get an instance of CSequenceManager.
Methods (WDL)
- CSequenceManager:GetSequenceDominoName
- CSequenceManager:StartMetaSequence
- CSequenceManager:StopMetaSequence
- CSequenceManager:DominoStartSequence
- CSequenceManager:DominoStartSequenceWithMetaId
- CSequenceManager:DominoStartSequenceFromBeginning
- CSequenceManager:ClearDominoEntityPool
- CSequenceManager:AddDominoEntity
- CSequenceManager:DominoStartSequenceFromBeginningWithMetaId
- CSequenceManager:DominoStartAtSyncPoint
- CSequenceManager:DominoStartAtSyncPointWithMetaId
- CSequenceManager:DominoStopSequence
- CSequenceManager:DominoSkipSequence
- CSequenceManager:DominoPauseSequence
- CSequenceManager:DominoResumeSequence
- CSequenceManager:DominoGetSequenceSyncPointName
- CSequenceManager:DominoGetEntityAtAnchor
- CSequenceManager:DominoModifySequenceEntry
- CSequenceManager:DominoLoopSequence
Methods (WD2)
- CSequenceManager:AddDominoEntity
- CSequenceManager:ClearDominoEntityPool
- CSequenceManager:DominoForceStopSequence
- CSequenceManager:DominoGetEntityAtAnchor
- CSequenceManager:DominoGetSequenceSyncPointName
- CSequenceManager:DominoLoopSequence
- CSequenceManager:DominoModifySequenceEntry
- CSequenceManager:DominoPauseSequence
- CSequenceManager:DominoResumeSequence
- CSequenceManager:DominoSkipSequence
- CSequenceManager:DominoStartAtSyncPoint
- CSequenceManager:DominoStartAtSyncPointWithMetaId
- CSequenceManager:DominoStartSequence
- CSequenceManager:DominoStartSequenceFromBeginning
- CSequenceManager:DominoStartSequenceFromBeginningWithMetaId
- CSequenceManager:DominoStartSequenceWithMetaId
- CSequenceManager:DominoStopSequence
- CSequenceManager:GetSequenceDominoName
- CSequenceManager:StartMetaSequence
- CSequenceManager:StopMetaSequence
- CSequenceManager:ActivateLog
- CSequenceManager:AnimStartRecording
- CSequenceManager:DeActivateLog
- CSequenceManager:Exec
- CSequenceManager:GetLocalPlayerId
- CSequenceManager:RTDefoliant
- CSequenceManager:RTGenesis
- CSequenceManager:RTRegen
- CSequenceManager:RTSetWindForce
- CSequenceManager:RunBatch
- CSequenceManager:SetMaxFrameRate
- CSequenceManager:__nativedata
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