Difference between revisions of "WD2 Scripting"
From Nomad DB
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* List of '''[[WD2 Lua Functions|all Lua functions]]''' or '''[[WD2 Documented Functions|Documented functions]]''' only | * List of '''[[WD2 Lua Functions|all Lua functions]]''' or '''[[WD2 Documented Functions|Documented functions]]''' only | ||
* [[WD2 ScriptHook: Lua Functions]] | * [[WD2 ScriptHook: Lua Functions]] | ||
+ | * [[WD2 ScriptHook: Virtual File System]] | ||
+ | * [[WD2 ScriptHook: Events]] | ||
+ | |||
+ | === Lua === | ||
+ | * [[WD2 Lua Functions|Game Functions]] | ||
+ | * [[WD2 Lua Classes|Game Classes]] | ||
+ | * [[WD2 Lua Events|Game Events]] | ||
+ | * [[WD2 ScriptHook: Lua Functions|ScriptHook Functions]] | ||
=== Concepts === | === Concepts === |
Latest revision as of 20:59, 27 October 2020
Using WD2 ScriptHook, you can inject custom Lua scripts into Watch_Dogs 2 using Scripts. This overview contains important resources to get started with development.
Contents
Development Resources
Links
- List of all Lua functions or Documented functions only
- WD2 ScriptHook: Lua Functions
- WD2 ScriptHook: Virtual File System
- WD2 ScriptHook: Events
Lua
Concepts
Categories
Script Hook
- ScriptHook: Script
- ScriptHook.ShowNotification
- WD2 ScriptHook: Changelog
- WD2 ScriptHook: Virtual File System
- UI.SimpleMenu
- WD2 ScriptHook: Events
- WD2 ScriptHook: Trainer
- WD2 ScriptHook
Wiki Contributions
This wiki is still in the early stages, there is still a lot of potential and functions to be documented. If you have information about a Lua function, File formats, or any other information about the Game's inner workings, we would love community contributions! Read more about Contributing.