User contributions
From Nomad DB
- 12:08, 16 April 2020 diff hist 0 m ForceHackIngredient
- 12:08, 16 April 2020 diff hist -48 m ForceHackIngredient
- 17:29, 15 April 2020 diff hist +7 m Contributing cases
- 16:04, 15 April 2020 diff hist -28 m TeleportEntity
- 16:02, 15 April 2020 diff hist +9 m GetLocalPlayerId current
- 16:02, 15 April 2020 diff hist +10 m GetLocalPlayerId
- 16:01, 15 April 2020 diff hist -7 m GetPlayerIdFromPlayerIndex
- 16:00, 15 April 2020 diff hist +7 GetPlayerIdFromPlayerIndex
- 16:00, 15 April 2020 diff hist -7 GetPlayerIdFromPlayerIndex
- 15:58, 15 April 2020 diff hist +82 GetPawnIdFromPlayerId current
- 15:56, 15 April 2020 diff hist +19 m GetPawnIdFromPlayerId
- 15:54, 15 April 2020 diff hist +33 m WD2 ScriptHook: Trainer
- 15:52, 15 April 2020 diff hist -157 StartHelicopterBhv
- 15:51, 15 April 2020 diff hist -101 StopHelicopterBhv
- 15:49, 15 April 2020 diff hist +81 m StartHelicopterBhv fixed "previoulsly"... seriuously?
- 15:39, 15 April 2020 diff hist -23 m Pawn
- 15:38, 15 April 2020 diff hist +8 m Pawn
- 15:38, 15 April 2020 diff hist +35 PutPlayerInVehicle current
- 15:36, 15 April 2020 diff hist +675 N Affiliation Created page with "Pawns can be ''affiliated'' to one of the game's factions. The effects of this can include a civilian being able to enter affiliated restricted zones and more...."
- 15:27, 15 April 2020 diff hist +22 m CAIAgentManager:GetAIAgentsOfGroupFromLUA v2
- 15:23, 15 April 2020 diff hist +181 CAIAgentManager:GetAIAgentsOfGroupFromLUA v2
- 15:17, 15 April 2020 diff hist +1,225 N CAIAgentManager:GetAIAgentsOfGroupFromLUA v2 Created page with "Retrieves the entity IDs of AI agents from the specified agent type. == Syntax == <syntaxhighlight lang="lua"> CAIAgentManager_GetInstance():GetAIAgentsOfGroupFromLUA_v2(agen..."
- 14:50, 15 April 2020 diff hist +7 m SendDamageToEntity current
- 14:47, 15 April 2020 diff hist +14 m SendDamageToEntity
- 19:07, 14 April 2020 diff hist +14 m SpawnEntityFromArchetype
- 18:45, 14 April 2020 diff hist 0 World Loading Unit →LUA
- 18:41, 14 April 2020 diff hist +7 m TeleportEntity
- 18:38, 14 April 2020 diff hist -91 m GameOver current
- 18:33, 14 April 2020 diff hist +1,596 N SpawnEntityFromArchetype Created page with "Spawns an entity of the specified archetype at the specified position. == Syntax == <syntaxhighlight lang="lua"> SpawnEntityFromArchetype(archetype, xPos, yPos, zPos, xRot, y..."
- 18:20, 14 April 2020 diff hist 0 m GetPlayerIdFromPlayerIndex
- 18:19, 14 April 2020 diff hist +29 GetPlayerIdFromPlayerIndex
- 18:17, 14 April 2020 diff hist +602 N GetPlayerNameDebug Created page with "Retrieves the user name of the specified player. == Syntax == <syntaxhighlight lang="lua"> GetPlayerNameDebug(playerId) </syntaxhighlight> * '''playerId''' (number): Player..." current
- 18:12, 14 April 2020 diff hist +132 GetPlayerIdFromPlayerIndex
- 18:07, 14 April 2020 diff hist +7 m GetEntityPosition
- 18:06, 14 April 2020 diff hist +11 GetEntityName
- 18:06, 14 April 2020 diff hist -21 GetEntityName
- 18:04, 14 April 2020 diff hist +11 GetEntityName
- 18:03, 14 April 2020 diff hist +1 GetEntityPosition
- 18:03, 14 April 2020 diff hist +78 GetEntityPosition
- 17:57, 14 April 2020 diff hist +88 GetEntityName
- 17:55, 14 April 2020 diff hist +436 N GetEntityName Created page with "This function returns the name of the specified entity. == Syntax == <pre> GetEntityName(entityId) </pre> * '''entityId''': ID of the target entity. * '''Returns''': Name of..."
- 17:48, 14 April 2020 diff hist 0 m GetLocalPlayerId The local player ID is usually 0
- 17:46, 14 April 2020 diff hist +933 N World Loading Unit Created page with "'''World Loading Units''' (WLUs) are layers containing entities. They can be loaded and unloaded on demand as long as the specific WLU is currently not loaded yet...."
- 17:29, 14 April 2020 diff hist +1 GetLocalPlayerEntityId
- 17:26, 14 April 2020 diff hist +65 GetCurrentVehicleEntityId
- 17:21, 14 April 2020 diff hist +67 m Pawn
- 17:19, 14 April 2020 diff hist +205 N Pawn Created page with "Humanoid entities like players, NPCs and civilians are referred to as Pawns (with some exceptions). == Related Pages == * Entity * EntityId Category:WD2..."
- 17:12, 14 April 2020 diff hist +52 EntityId
- 17:10, 14 April 2020 diff hist +319 EntityId
- 16:51, 14 April 2020 diff hist +103 m GetInvalidEntityId