Difference between revisions of "ScriptHook: Console"

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The in-game Console can be opened using '''F1''', unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]].
 
The in-game Console can be opened using '''F1''', unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]].
  

Latest revision as of 20:33, 27 October 2020

The in-game Console can be opened using F1, unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by custom Console Commands from Scripts.

Wd2sh console.jpeg

Built-in Commands

help

Print a full list of available commands, including custom commands from Script.

lua_run [code]

Execute a Lua string.

lua_dumpstack

Print Lua stack.

clear

Clear console output.

load [script]

Load a Script by name. The [script] parameter refers to the Script's directory name below data/scripts.

unload [script]

Unload a Script.

reload [script]

Reload a Script.

reloadall

Reload all Scripts.

Trainer

The Trainer provides console commands to interact with the game's world.

Related Pages