Difference between revisions of "MDE Scripting: Weapons"

From Nomad DB
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!Image
 
!Image
 
|-
 
|-
|1
+
| style="font-weight: bold; text-align:center;" | 1
 
|empty
 
|empty
 
|No weapon in hands
 
|No weapon in hands
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|
 
|
 
|-
 
|-
|2
+
| style="font-weight: bold; text-align:center;" | 2
 
|p_mast_a_v1
 
|p_mast_a_v1
 
|Semi-Auto Pistol
 
|Semi-Auto Pistol
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|
 
|
 
|-
 
|-
|3
+
| style="font-weight: bold; text-align:center;" | 3
 
|p_mast_a_v2
 
|p_mast_a_v2
 
|Gold Pistol
 
|Gold Pistol
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|
 
|
 
|-
 
|-
|4
+
| style="font-weight: bold; text-align:center;" | 4
 
|rev_alf_b_v1
 
|rev_alf_b_v1
 
|Magnum Pistol
 
|Magnum Pistol
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|
 
|
 
|-
 
|-
|6
+
| style="font-weight: bold; text-align:center;" | 6
 
|sn_mayw_a_v1
 
|sn_mayw_a_v1
 
|Sniper
 
|Sniper
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|
 
|
 
|-
 
|-
|9
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| style="font-weight: bold; text-align:center;" | 9
 
|rev_alf_a_v1
 
|rev_alf_a_v1
 
|Service Revolver
 
|Service Revolver
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|
 
|
 
|-
 
|-
|13
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| style="font-weight: bold; text-align:center;" | 13
 
|sg_barker_a_v1
 
|sg_barker_a_v1
 
|Shotgun
 
|Shotgun
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|
 
|
 
|-
 
|-
|14
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| style="font-weight: bold; text-align:center;" | 14
 
|sg_barker_a_v2
 
|sg_barker_a_v2
 
|Golden Shotgun
 
|Golden Shotgun
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|
 
|
 
|-
 
|-
|15
+
| style="font-weight: bold; text-align:center;" | 15
 
|sg_lupara_a_v1
 
|sg_lupara_a_v1
 
|Lupara
 
|Lupara
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|
 
|
 
|-
 
|-
|17
+
| style="font-weight: bold; text-align:center;" | 17
 
|turret_truck
 
|turret_truck
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|18
+
| style="font-weight: bold; text-align:center;" | 18
 
|turret_sniper
 
|turret_sniper
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|29
+
| style="font-weight: bold; text-align:center;" | 29
 
|exp_grenade
 
|exp_grenade
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|30
+
| style="font-weight: bold; text-align:center;" | 30
 
|exp_molotov
 
|exp_molotov
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|32
+
| style="font-weight: bold; text-align:center;" | 32
 
|rif_mayw_a_v1
 
|rif_mayw_a_v1
 
|Bolt-Action Rifle
 
|Bolt-Action Rifle
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|
 
|
 
|-
 
|-
|33
+
| style="font-weight: bold; text-align:center;" | 33
 
|rev_mast_special_a_v1
 
|rev_mast_special_a_v1
 
|Pocket Revolver
 
|Pocket Revolver
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|
 
|
 
|-
 
|-
|34
+
| style="font-weight: bold; text-align:center;" | 34
 
|test_railgun
 
|test_railgun
 
|Buggy sniper
 
|Buggy sniper
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|
 
|
 
|-
 
|-
|36
+
| style="font-weight: bold; text-align:center;" | 36
 
|rev_mast_special_a_v2
 
|rev_mast_special_a_v2
 
|Golden Pocket Revolver
 
|Golden Pocket Revolver
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|
 
|
 
|-
 
|-
|82
+
| style="font-weight: bold; text-align:center;" | 82
 
|car_explosion
 
|car_explosion
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|84
+
| style="font-weight: bold; text-align:center;" | 84
 
|smg_trench_a_v1
 
|smg_trench_a_v1
 
|Tommy Gun
 
|Tommy Gun
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|
 
|
 
|-
 
|-
|85
+
| style="font-weight: bold; text-align:center;" | 85
 
|smg_trench_a_v2
 
|smg_trench_a_v2
 
|Golden Tommy Gun
 
|Golden Tommy Gun
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|
 
|
 
|-
 
|-
|86
+
| style="font-weight: bold; text-align:center;" | 86
 
|car_bomb
 
|car_bomb
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|90
+
| style="font-weight: bold; text-align:center;" | 90
 
|script_explosive
 
|script_explosive
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|92
+
| style="font-weight: bold; text-align:center;" | 92
 
|script_flame
 
|script_flame
 
|Do not work
 
|Do not work
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|
 
|
 
|-
 
|-
|100
+
| style="font-weight: bold; text-align:center;" | 100
 
|wep_baseball_bat_a_v1
 
|wep_baseball_bat_a_v1
 
|Baseball Bat
 
|Baseball Bat
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|
 
|
 
|-
 
|-
|101
+
| style="font-weight: bold; text-align:center;" | 101
 
|wep_knife_a_v1
 
|wep_knife_a_v1
 
|Knife
 
|Knife
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|
 
|-
 
|-
|102
+
| style="font-weight: bold; text-align:center;" | 102
 
|wep_knuckle_a_v1
 
|wep_knuckle_a_v1
 
|Brass knuckles
 
|Brass knuckles
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|
 
|
 
|-
 
|-
|103
+
| style="font-weight: bold; text-align:center;" | 103
 
|wep_wooden_plank_a_v1
 
|wep_wooden_plank_a_v1
 
|Wooden Plank
 
|Wooden Plank
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|
 
|
 
|-
 
|-
|104
+
| style="font-weight: bold; text-align:center;" | 104
 
|wep_crowbar_a_v1
 
|wep_crowbar_a_v1
 
|Crowbar
 
|Crowbar
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|
 
|
 
|-
 
|-
|105
+
| style="font-weight: bold; text-align:center;" | 105
 
|wep_metal_bar_a_v1
 
|wep_metal_bar_a_v1
 
|Pipe
 
|Pipe
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|
 
|
 
|-
 
|-
|1000
+
| style="font-weight: bold; text-align:center;" | 1000
 
|Medkit
 
|Medkit
 
|Do not work
 
|Do not work

Revision as of 20:56, 17 October 2020

Mafia: Definitive Edition weapons list

ID Name Description Type Image
1 empty No weapon in hands Holster
2 p_mast_a_v1 Semi-Auto Pistol One Handed
3 p_mast_a_v2 Gold Pistol One Handed
4 rev_alf_b_v1 Magnum Pistol One Handed
6 sn_mayw_a_v1 Sniper Two Handed
9 rev_alf_a_v1 Service Revolver One Handed
13 sg_barker_a_v1 Shotgun Two Handed
14 sg_barker_a_v2 Golden Shotgun Two Handed
15 sg_lupara_a_v1 Lupara One Handed
17 turret_truck Do not work Script
18 turret_sniper Do not work Script
29 exp_grenade Do not work Script
30 exp_molotov Do not work Script
32 rif_mayw_a_v1 Bolt-Action Rifle Two Handed
33 rev_mast_special_a_v1 Pocket Revolver One Handed
34 test_railgun Buggy sniper Script
36 rev_mast_special_a_v2 Golden Pocket Revolver One Handed
82 car_explosion Do not work Script
84 smg_trench_a_v1 Tommy Gun Two Handed
85 smg_trench_a_v2 Golden Tommy Gun Two Handed
86 car_bomb Do not work Script
90 script_explosive Do not work Script
92 script_flame Do not work Script
100 wep_baseball_bat_a_v1 Baseball Bat Melee
101 wep_knife_a_v1 Knife Melee
102 wep_knuckle_a_v1 Brass knuckles Melee
103 wep_wooden_plank_a_v1 Wooden Plank Melee
104 wep_crowbar_a_v1 Crowbar Melee
105 wep_metal_bar_a_v1 Pipe Melee
1000 Medkit Do not work Script