Difference between revisions of "MDE Scripting: Motorcycle Entity"

From Nomad DB
 
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'''Motorcycle is not a real entity.'''
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'''Motorcycle is not a real entity but a SceneObject only.'''
  
You need to get the [[MDE_Scripting:_C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]] component from the [[MDE Scripting: Snippets#Get the Player's current vehicle entity|vehicle SceneObject]] to use theses functions.
 
  
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==Methods==
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*[[MDE Scripting: Activate|Motorcycle:Activate]]
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*[[MDE Scripting: AddComponent|Motorcycle:AddComponent]]
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*[[MDE Scripting: AddTag|Motorcycle:AddTag]]
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*[[MDE Scripting: AddViScript|Motorcycle:AddViScript]]
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*[[MDE Scripting: ApplyImpulse|Motorcycle:ApplyImpulse]]
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*[[MDE Scripting: AttachObject|Motorcycle:AttachObject]]
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*[[MDE Scripting: Block|Motorcycle:Block]]
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*[[MDE Scripting: ContainsTags|Motorcycle:ContainsTags]]
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*[[MDE Scripting: Deactivate|Motorcycle:Deactivate]]
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*[[MDE Scripting: DetachObject|Motorcycle:DetachObject]]
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*[[MDE Scripting: DynamicMove|Motorcycle:DynamicMove]]
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*[[MDE Scripting: GetComponent|Motorcycle:GetComponent]]
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*[[MDE Scripting: GetDebugPath|Motorcycle:GetDebugPath]]
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*[[MDE Scripting: GetDir|Motorcycle:GetDir]]
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*[[MDE Scripting: GetGroupObjects|Motorcycle:GetGroupObjects]]
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*[[MDE Scripting: GetName|Motorcycle:GetName]]
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*[[MDE Scripting: GetPos|Motorcycle:GetPos]]
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*[[MDE Scripting: GetRot|Motorcycle:GetRot]]
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*[[MDE Scripting: GetSingleTagValue|Motorcycle:GetSingleTagValue]]
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*[[MDE Scripting: GetSubobjectByIndex|Motorcycle:GetSubobjectByIndex]]
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*[[MDE Scripting: GetSubobjectByName|Motorcycle:GetSubobjectByName]]
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*[[MDE Scripting: GetSubobjectsCount|Motorcycle:GetSubobjectsCount]]
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*[[MDE Scripting: GetSubobjectsWithComponent|Motorcycle:GetSubobjectsWithComponent]]
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*[[MDE Scripting: GetSubobjectsWithNamePrefix|Motorcycle:GetSubobjectsWithNamePrefix]]
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*[[MDE Scripting: GetTagValueCount|Motorcycle:GetTagValueCount]]
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*[[MDE Scripting: GetTransform|Motorcycle:GetTransform]]
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*[[MDE Scripting: HasTag|Motorcycle:HasTag]]
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*[[MDE Scripting: HasTagWithValue|Motorcycle:HasTagWithValue]]
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*[[MDE Scripting: Hide|Motorcycle:Hide]]
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*[[MDE Scripting: IsActive|Motorcycle:IsActive]]
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*[[MDE Scripting: MergeTags|Motorcycle:MergeTags]]
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*[[MDE Scripting: RemoveAllTags|Motorcycle:RemoveAllTags]]
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*[[MDE Scripting: RemoveTag|Motorcycle:RemoveTag]]
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*[[MDE Scripting: RemoveTagWithValue|Motorcycle:RemoveTagWithValue]]
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*[[MDE Scripting: RemoveTagWithValuePair|Motorcycle:RemoveTagWithValuePair]]
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*[[MDE Scripting: RemoveViScript|Motorcycle:RemoveViScript]]
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*[[MDE Scripting: Reset|Motorcycle:Reset]]
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*[[MDE Scripting: Rotate|Motorcycle:Rotate]]
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*[[MDE Scripting: SetDir|Motorcycle:SetDir]]
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*[[MDE Scripting: SetPos|Motorcycle:SetPos]]
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*[[MDE Scripting: SetPosDir|Motorcycle:SetPosDir]]
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*[[MDE Scripting: SetPosDirObject|Motorcycle:SetPosDirObject]]
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*[[MDE Scripting: SetPosRot|Motorcycle:SetPosRot]]
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*[[MDE Scripting: SetPosRotObject|Motorcycle:SetPosRotObject]]
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*[[MDE Scripting: SetRot|Motorcycle:SetRot]]
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*[[MDE Scripting: SetScale|Motorcycle:SetScale]]
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*[[MDE Scripting: SetTransform|Motorcycle:SetTransform]]
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*[[MDE Scripting: SetTransparency|Motorcycle:SetTransparency]]
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*[[MDE Scripting: Show|Motorcycle:Show]]
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*[[MDE Scripting: StopDynamicMove|Motorcycle:StopDynamicMove]]
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*[[MDE Scripting: Unblock|Motorcycle:Unblock]]
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==Methods on [[MDE_Scripting:_C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]] component==
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{| class="wikitable"
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|-
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!Tip
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|You need to get the [[MDE_Scripting:_C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]] component from the [[MDE Scripting: Snippets#Get the Player's current vehicle entity|vehicle SceneObject]] to use theses functions.
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|}
  
==Methods==
 
 
*[[MDE Scripting: AddNavModePathWaypoint|Motorcycle:AddNavModePathWaypoint]]
 
*[[MDE Scripting: AddNavModePathWaypoint|Motorcycle:AddNavModePathWaypoint]]
 
*[[MDE Scripting: CreateController|Motorcycle:CreateController]]
 
*[[MDE Scripting: CreateController|Motorcycle:CreateController]]

Latest revision as of 23:18, 18 November 2020


How to Get the vehicle's current Motorcycle component
Entity type N/A


Motorcycle is not a real entity but a SceneObject only.


Methods


Methods on C_RuntimeMotorcycleComponent component

Tip You need to get the C_RuntimeMotorcycleComponent component from the vehicle SceneObject to use theses functions.


Implements


Components