Difference between revisions of "GetReticleHitEntity"

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(Created page with "Retrieves the entity that is being aimed at. This only works when the reticle is on the screen. == Syntax == <pre> GetReticleHitEntity() </pre> * '''Returns''' (string): En...")
 
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* [[Entity]]
 
* [[Entity]]
 
* [[EntityId]]
 
* [[EntityId]]
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* [[GetReticleHitLocation]]
  
 
[[Category:WD2 Lua]]
 
[[Category:WD2 Lua]]
 
[[Category:WD2 Entity]]
 
[[Category:WD2 Entity]]

Revision as of 18:55, 16 April 2020

Retrieves the entity that is being aimed at. This only works when the reticle is on the screen.

Syntax

GetReticleHitEntity()
  • Returns (string): ID of the entity that is being aimed at

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