Difference between revisions of "ForceUserOutOfCamera"

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(Created page with "Forces a player to exit any currently connected camera entity. == Syntax == <syntaxhighlight lang="lua"> ForceUserOutOfCamera(userEntityId) </syntaxhighlight> * ''...")
 
 
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== Example ==
 
== Example ==
Forces the local player to exit the currently used camera entity.
+
Forces the local player out of any currently used camera.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
ForceUserOutOfCamera(GetLocalPlayerEntityId())
 
ForceUserOutOfCamera(GetLocalPlayerEntityId())

Latest revision as of 18:04, 16 April 2020

Forces a player to exit any currently connected camera entity.

Syntax

ForceUserOutOfCamera(userEntityId)
  • userEntityId (string): Entity ID of the camera user

Example

Forces the local player out of any currently used camera.

ForceUserOutOfCamera(GetLocalPlayerEntityId())

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