Difference between revisions of "D3d.SetFont"
From Nomad DB
(Created page with "Sets the current font for any text rendering or measurements. {{Warning|This function can only be called from inside OnRender event!}} == Syntax =...") |
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Sets the current font for any text rendering or measurements. | Sets the current font for any text rendering or measurements. | ||
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== Related Pages == | == Related Pages == | ||
− | * [[ | + | * [[ScriptHook: Rendering]] |
* [[d3d.DrawText]] | * [[d3d.DrawText]] | ||
* [[d3d.MeasureText]] | * [[d3d.MeasureText]] | ||
+ | [[Category:WD2 ScriptHook Lua]] | ||
[[Category:WD2 ScriptHook Lua]] | [[Category:WD2 ScriptHook Lua]] |
Latest revision as of 11:13, 15 April 2021
Sets the current font for any text rendering or measurements.
This function can only be called from inside OnRender event!
Syntax
d3d.SetFont(name[, size])
- name: string (Font Family, like Arial/Calibri/etc.)
- size: number (Size)