Difference between revisions of "D3d.SetFont"

From Nomad DB
(Created page with "Sets the current font for any text rendering or measurements. {{Warning|This function can only be called from inside OnRender event!}} == Syntax =...")
 
 
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{{Page_WD2}}{{Page_MDE}}{{Page_WDL}}
 
Sets the current font for any text rendering or measurements.
 
Sets the current font for any text rendering or measurements.
  
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== Related Pages ==
 
== Related Pages ==
* [[WD2 ScriptHook: Rendering]]
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* [[ScriptHook: Rendering]]
 
* [[d3d.DrawText]]
 
* [[d3d.DrawText]]
 
* [[d3d.MeasureText]]
 
* [[d3d.MeasureText]]
  
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[[Category:WD2 ScriptHook Lua]]
 
[[Category:WD2 ScriptHook Lua]]
 
[[Category:WD2 ScriptHook Lua]]

Latest revision as of 11:13, 15 April 2021

Sets the current font for any text rendering or measurements.

This function can only be called from inside OnRender event!

Syntax

d3d.SetFont(name[, size])
  • name: string (Font Family, like Arial/Calibri/etc.)
  • size: number (Size)

Related Pages