D3d.SetColor

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Revision as of 22:13, 2 August 2020 by Jan (talk | contribs)

Sets the current rendering color for shapes and text.

This function can only be called from inside OnRender event!

Syntax

d3d.SetColor(r, g, b[, a])
  • r, g, b: number (0-255)
  • a: number (0-255 Opacity, optional - default = 255)

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